ARSENAL: You are an amateur inventor of weapons with an apparent specialty (such as guns or boomerangs). Once per mission, you may roll 1D6, reach into your bag, and add one of the following weapons to your inventory: 1. Your worst work (explodes 5 seconds after it’s drawn for 3 DAMAGE) 2. Your weird phase (1 DAMAGE, applies a bizarre and highly situational debuff) 3. Your first design (1 DAMAGE, holds sentimental value) 4. Your saving grace (no DAMAGE, usually useful anyway) 5. Your bread and butter (1D6+1 DAMAGE) 6. Your newest prototype (2D6 DAMAGE, unfinished, one use) At any time, you may expend a WAR DIE to reach into the bag and roll again. Weapons grabbed already are not removed from the list. If you advance, you can replace one of the 1D6 results with a new weapon, instead of taking the usual advancement reward. Any weapons gained this way are returned to the bag between missions.