SKIP: Once per mission, when things are looking particularly dicey, you can perform a time jump. As long as the whole party agrees, you cut to the end of the current scene to find yourselves safe, and alive. The referee will describe your new current situation, and each player can describe a flashback to a moment that was skipped. Through the flashback, you may choose to have completed your immediate objective, but the referee will include a complication (everyone gets injured, you used up some items, the macguffin is a decoy, etc.).