GOBLINLORD: Though excruciating, the rituals seem to have worked; the triad of talismans passed down from your great uncle resonate with power when you pick them up. to use one, make a FORCEFUL roll: 0-6, the glass ball goes dim; 7-9: you summon a goblin, the glass ball goes dim; 10+: you summon a goblin, and the glass ball continues to hum; 6+6, as on 10+ but you summon two goblins. GOBLIN: 2 HP, 0 ARMOR, knife attack (1D6-2 DAMAGE), explode (1D6 DAMAGE to all in a small burst radius).