WORLDTHIEF: Your many interdimensional travels across the eons of your existence have coalesced into a marvelous collection of odd trinkets. once per session you may reach into your cosmic fanny pack and pull out a single-use object that, when activated, will solve one specific though small problem, like a gap too wide to jump, a van that’s run out of gas, a locked sewer grate, or a precariously- perched piece of unexploded ordnance. When you tire of this world, you will leave it the same way you entered: a portal made from your magic blood.