MARK: You leave an impression on your foes, which in turn makes them want to kill you even more when you would deal fatal DAMAGE to an enemy, you may instead leave your mark on them, such as a scar across the eye or a missing finger, and have them retreat from the mission area. Every time you leave your mark on someone, you gain either 1D6 MAX HP, +1 to an attribute of your choice, or 1D6 WAR DICE. However, your humiliated enemy is going to want payback, and they’ll gain new strength from their hatred of you. These nemeses gain double their MAX HP, +1 ARMOR, and an appropriate trait-like ability; this bonus becomes exponential for every 4 nemeses you create (4 nemeses makes the bonus triple their MAX HP, +2 ARMOR, and two traits, 8 makes the bonus quadruple their MAX HP, +3 ARMOR, and three traits, etc.). Your bonus for humiliating enemies increases alongside nemesis strength in a similar fashion. Before the beginning of a mission, roll 1D6; if you roll equal to or below the amount of nemeses you have, one is guaranteed to appear in the mission.