MEDIGUN: You own a piece of marvelous technology that can instantly heal even the most grievous of wounds. Once per mission, you may set this device to overcharge, giving it one of the three following effects: +2 ARMOR for a teammate while your beam is attached to them, +2 DAMAGE for a teammate while your beam is attached to them, or setting the Medigun to heal 2D6 HP instead for the rest of the mission.