ORBS: You can manipulate an ancient resource known as Orbs. You have a total of 3 orb slots; whenever you roll a success with an attribute, you generate a corresponding orb (FORCEFUL generates a lightning orb, REFLEX generates a plasma orb, TAC generates a frost orb, and CRE generates a dark orb). Lightning orbs deal 3 extra DAMAGE whenever you deal DAMAGE, plasma orbs give +1 to all rolls, Frost orbs give +1 ARMOR, and dark orbs gain an extra 1D6 DAMAGE every time you roll the dice and can be expended to deal DAMAGE in lieu of a regular attack. As additional advancement options you may gain 1 extra orb slot or double the effectiveness of your orbs.