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Trait # CT5-918: ORBS

CT5-918.

[COMMUNITY TRAIT]

ORBS: You can manipulate an ancient resource known as Orbs. You have a total of 3 orb slots; whenever you roll a success with an attribute, you generate a corresponding orb (FORCEFUL generates a lightning orb, REFLEX generates a plasma orb, TAC generates a frost orb, and CRE generates a dark orb). Lightning orbs deal 3 extra DAMAGE whenever you deal DAMAGE, plasma orbs give +1 to all rolls, Frost orbs give +1 ARMOR, and dark orbs gain an extra 1D6 DAMAGE every time you roll the dice and can be expended to deal DAMAGE in lieu of a regular attack. As additional advancement options you may gain 1 extra orb slot or double the effectiveness of your orbs.

  • Cracked orb (start every mission with one lightning orb, accessory), +1 WAR DIE per mission

[AUTHOR: Groov]