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Trait # CT8-552: SLUMBER

CT8-552.

[COMMUNITY TRAIT]

SLUMBER: You can disrupt circadian rhythms, putting things to sleep much earlier than usual. You may roll +CREATIVE to try and put something to sleep. On a success, they drop into a deep slumber and do not wake up for 10 minutes unless they are disturbed. On a partial success, they become drowsy, giving +2 on the next roll involving their reaction time. On a failure, the thing becomes more alert, giving -2 on the next roll involving their reaction time and instantly revealing your position to them. You cannot use this ability on things that do not require or cannot sleep.

  • Sandman’s dagger (1D6 DAMAGE, deals +2 DAMAGE against sleeping targets)
  • +1 CREATIVE

[AUTHOR: Groov]