SNARE: By taking a minute, you can rig a damaging trap out of objects in the environment. If an enemy enters the trap, roll +TACTICAL or +CREATIVE and deal 1d6+1 damage if you hit. You always know when one of your traps has been triggered.
Antipersonnel mine (1D6+2 DAMAGE, three uses, takes a minute to set up), +1 on rolls to bail out of a compromised position