SECRET KEEPER: You've been recruited to an agency that would prefer the paranormal aspects of the world remain secret. From now on your role is irrelevant instead at the start of each mission the referee will give you something to cover up. Henceforth you only advance if you achieve this goal. In addition to aid in this you've been equipped with a memory altering device, you may use it to succeed at convincing any number of people that a single falsehood is in fact true without needing to roll the dice.