CURIOUS: You want to explore interesting outcomes, even if they aren’t helpful. Whenever you choose to make a roll to do something “just to see what happens,” you may restore health. If the outcome was simply interesting, restore 1 health. If the outcome was inconvenient or actively detrimental to your team, restore 2 health. If the outcome was a catastrophic setback, restore 3 health and gain 1 WAR DIE.