PET: You have a small pet (1-3 HP, referee's choice) which you always keep on your person—perhaps in a shirt pocket, on your shoulder, or leashed to your belt. Describe your pet and choose a bonus for them: 1) grants 1 ARMOR and functions as an accessory, 2) grants +1 to an attribute of your choice for a single roll when fed a treat, 3) deals 3 DAMAGE to an enemy when fed a treat. If your pet dies, you can start the next mission with a new one, but not with the same bonus as before.