SUMMONER: You know the deepest, truest names of two phantasmagoric entities (demons, elementals, Platonic ideals, etc.) and their domains of power (such as grief, fire, or logic). You can summon them via fire-circle with ten minutes of unbroken ritual, or instantly by spending a WAR DIE. Each of these spirits will carry out a single magical command related to their domain of power before vanishing, and tend towards bad-faith or misguided interpretations of vaguely worded instructions. Magical attacks from summoned spirits deal 2D6 DAMAGE, and double DAMAGE if their domain is well-suited to the attack (like fire against ice, or silver against werewolves). When you advance, you may add another spirit to your roster instead of taking one of the usual advancement rewards.