VOLATILE: Your menagerie of ultrahuman abilities is virtually infinite in scope, but which powers manifest themselves (and when) is completely unpredictable. At the beginning of each mission, roll a trait (D666). That trait replaces this trait (VOLATILE) until the end of the mission (although you also retain VOLATILE's containment armor and -2 TACTICAL penalty). Reroll your trait when you rest, use a WAR DIE, or take 6+ DAMAGE.